Differentiating executive improvement in young adults induced by exposure to distinct categories of video game 

University of Durham, Department of Psychology

The aim of this study is to compare players of different gaming categories and non-gamers to conclude if consistent gaming yield positive influences to the development of the executive function, and specifically, which type of game improves which executive function (EF). EF is an umbrella term describing high-level cognitive abilities that are essential for decision making. While hot EFs are emotionally driven, cold EFs are not. Both type of EF will be investigated in the current study.

Your Impact

This study remains the first study to look at the specific correlations between aspects of executive function and categories of video games. The results help the field to gain a more holistic understanding of how different types of game reduce or improve a certain aspect of executive function. In doing so, we hope to isolate the latent variables from games to establish a computerized intervention for those with need (e.g. ADHD children with executive dysfunction). Therefore, your participation helps us to help these children and other people with needs.

Eligibility Criteria

All genders

18 to 25 years old

Study Tasks

Video Game Survey
Three Cognitive ability tasks


This study has received ethical approval from Psychology Departmental Ethic committee of Durham University


Executive function
executive functions
video game

Activity and Time

Psychology, Health and Wellness


Weekdays, Weeknights, Weekends, Overnight

15 minutes total, 1 session


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Study Address

This study doesn't require any in-person visits. Complete it in the comfort of your own home!

Posting date: Nov 2, 2020

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